I had a part about this but I took it out: for compression, you could keep the embeddings unquantized and it would still compress quite well, depending on the embedding dimension and the number of quantization levels. But categorical distributions are better for modelling. It's a little difficult to explain here without using diagrams. The intuition is that if you try to have a model predict the next embedding and not the next token, you can't model multimodal distributions - you'll end up predicting the mean of the possible continuations and not the mode, which is not what you want. Check out Section 5.3 and Figure 6 from PixelRNN, where they discuss this phenomenon: https://arxiv.org/pdf/1601.06759 At the bottom of the blog, I link two articles that do make continuous embeddings work. One of them is the Kyutai paper Continuous Audio Language Models: https://arxiv.org/abs/2509.06926
Pixel Recurrent Neural Networks
Aaron van den Oord, Nal Kalchbrenner, Koray Kavukcuoglu
2016 · arXiv
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From the abstract
Modeling the distribution of natural images is a landmark problem in unsupervised learning. This task requires an image model that is at once expressive, tractable and scalable. We present a deep neural network that sequentially predicts the pixels in an image along the two spatial dimensions. Our method models the discrete probability of the raw pixel values and encodes the complete set of dependencies in the image. Architectural novelties include fast two-dimensional recurrent layers and an effective use of residual connections in deep recurrent networks. We achieve log-likelihood scores on natural images that are considerably better than the previous state of the art. Our main results also provide benchmarks on the diverse ImageNet dataset. Samples generated from the model appear crisp, varied and globally coherent.
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Diffusion works significantly better for images than sequential pixel generation, there is a good chance it would work better for language as well. Sequential generation used to be state of the art in 2016 and it's basically how current LLMs work: https://arxiv.org/abs/1601.06759
Are the results actually good? Table 2 reports 3.40 bits/dim on CIFAR-10, but PixelRNN in 2016 got 3.06 bits/dim (Table 3 in https://arxiv.org/abs/1601.06759). I would like to compare the MNIST results also but I'm having trouble converting between bits/dim and nats in a way that gives a sensible result. It's a bit annoying that the paper does not compare to previously-reported numbers on these benchmarks.
As an example from 29 Feb 2016, for lossless compression you can go from 8 to 3 bits per color according to Table 5 here: https://arxiv.org/abs/1601.06759
These guys have done what looks like an impressive amount of work... but I was disappointed to see there's no mention of generative language modeling at all and only a very brief mention of key advances in image generation over the past few years. Examples of generative language modeling ignored by this paper (not even mentioned): * Unsupervised Transformer - https://blog.openai.com/language-unsupervised/ * ELMo - https://arxiv.org/abs/1802.05365 * ULMFit - https://arxiv.org/abs/1801.06146 Examples of generative image modeling ignored by this paper (some are mentioned only in passing): * Glow - https://blog.openai.com/glow/ * RealNVP - https://arxiv.org/abs/1605.08803 * NICE - https://arxiv.org/abs/1410.8516 * Pixel CNN - https://arxiv.org/abs/1606.05328 (and its cousin PixelRNN - https://arxiv.org/abs/1601.06759)
Yes, although the particular technique used here (variational autoencoder, or VAE) doesn't benefit from increasing the code space due to a particular penalty (KL divergence against a fixed N(0, 1) Gaussian prior) during training. So even by making it go to 1000 digits in the code space, the model will probably still only choose to use 5 or 10 dimensions unless the KL penalty is relaxed, making it closer to a standard autoencoder. An autoencoder with a much larger code space could be an improvement, or some newer works such as Adversarially Learned Inference / Adversarial Feature Learning [0, 1] or real NVP [2, 3] could probably do a much better job at the task, at the…
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cost of increased computation. Also something like inpainting parts of the frames with pixel RNN [4] would be interesting. [0] http://arxiv.org/abs/1606.00704 [1] http://arxiv.org/abs/1605.09782 [2] http://www-etud.iro.umontreal.ca/~dinhlaur/real_nvp_visual/ [3] http://arxiv.org/abs/1605.08803 [4] http://arxiv.org/abs/1601.06759
Keep following the thread.
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