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History of Logo

Cynthia Solomon, Brian Harvey, Ken Kahn

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Henry Lieberman, Mark L. Miller, Margaret Minsky, Artemis Papert, Brian Silverman

2020 · Proceedings of the ACM on Programming Languages

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From the abstract

Logo is more than a programming language. It is a learning environment where children explore mathematical ideas and create projects of their own design. Logo, the first computer language explicitly designed for children, was invented by Seymour Papert, Wallace Feurzeig, Daniel Bobrow, and Cynthia Solomon in 1966 at Bolt, Beranek and Newman, Inc. (BBN). Logo’s design drew upon two theoretical frameworks: Jean Piaget’s constructivism and Marvin Minsky’s artificial intelligence research at MIT. One of Logo’s foundational ideas was that children should have a powerful programming environment. Early Lisp served as a model with its symbolic computation, recursive functions, operations on linked lists, and dynamic scoping of variables. Logo became a symbol for change in elementary mathematics education and in the nature of school itself. The search for harnessing the computer’s potential to provide new ways of teaching and learning became a central focus and guiding principle in the Logo language development as it encompassed a widening scope that included natural language, music, graphics, animation, story telling, turtle geometry, robots, and other physical devices.

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4 selected excerpts · 4 total mentions

phforms
Recommendation · rule
There is a fairly recent (2020) article on the history of Logo, written by Cynthia Solomon (one of the original designers of Logo), Brian Harvey (UCBLogo, Snap!) and some other people: https://dl.acm.org/doi/10.1145/3386329 (click on the PDF button to read it) It is quite long, well written and shares some personal anecdotes, so I really recommend it for anyone interested in the history of the language and its influence.
shagie
Neutral mention · rule
Consider that classic programming language of old - LOGO. It's a really neat LISP. Yes, a LISP. to factorial :number if :number = 1 [output 1] output :number * factorial :number - 1 end or... to reverse :stuff ifelse equal? count :stuff 1 [output first :stuff] [output sentence reverse butfirst :stuff first :stuff] end From https://el.media.mit.edu/logo-foundation/what_is_logo/logo_p... And from https://dl.acm.org/doi/pdf/10.1145/3386329 Logo’s design drew upon two theoretical frameworks: Jean Piaget’s constructivism and Marvin Minsky’s artificial intelligence research at MIT. One of Logo’s foundational ideas was that children should have a powerful…
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programming environment. Early Lisp served as a model with its symbolic computation, recursive functions, operations on linked lists, and dynamic scoping of variables. .... In LCSI Logo, the if instruction above becomes a call to the if procedure, which takes three inputs: if :x<0 [right 90] [left 90] The first input is a Boolean value, reported by the < procedure. The second and third inputs are instruction lists, only one of which will be evaluated by if depending on the value of the first input. Square brackets both delimit and quote a list, so [right 90] is equivalent to ’(right 90) in Lisp. The entire expression is therefore equivalent to (if (< x 0) ’(right 90) ’(left 90)) in Lisp notation. How can Logo represent a thunk as merely the text of its body, without wrapping it in a lambda expression to capture its closure? See Dynamic Scope below (Section 3.7). The use of quoted instruction lists didn’t start with LCSI. From the beginning, the main looping facility has been repeat 4 [forward 100 right 90] with the instructions to be repeated inside square brackets. ---- LOGO was secretly introducing us to lambdas and thunks and closures... back in 3rd grade on the Apple][+. One of my laments is "I wish that we had computer scientists teaching us LOGO back then rather than the librarian who just wanted some quiet while we played Oregon Trail." So... the weird characters? We dealt with them as kids, that's no weirder than LOGO.
DonHopkins
Neutral mention · rule
I posted this about Snap! recently: https://news.ycombinator.com/item?id=27397375 Snap! is not simply all the usability and functionality of Logo, but also all the functionality and power of Scheme! Without any of the dumbing down of Scratch or Logo. Visual block programming. Turtle Graphics. Sprites. Lexical scoping. Lambda. Closures. Call/cc. Plus JavaScript integration and web stuff. With extensions for networking, AI, machine learning, speech synthesis and recognition, graph theory, robotics, Lego, Arduino, 3d graphics, 3d design, 3d fabrication, and 3d printing, embroidery, etc. ;) https://dl.acm.org/doi/pdf/10.1145/3386329 History of Logo. Proc. ACM Program. Lang.,…
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Vol. 4, No. HOPL, Article 79. Publication date: June 2020. 6.2 Brian Harvey’s Personal Narrative on Snap!: Scheme Disguised as Scratch (pp. 49-50) In 2009, the University of California, Berkeley, was one of several universities developing a new kind of introductory computer science course, meant for non-CS majors, to include aspects of the social implications of computing along with the programming content. Scratch wasn’t quite expressive enough to support such a course (it lacked the ability to write recursive functions), so Prof. Daniel Garcia and I thought "What’s the smallest change we could make to Scratch to make it usable in our course?" After 20 years teaching Structure and Interpretation of Computer Programs [Abelson et al. 1984], the best computer science text ever written, I knew that the answer to "what’s the smallest change" is generally "add lambda." I joined forces with German programmer Jens Mönig, who had developed BYOB (Build Your Own Blocks), an extension to Scratch with custom (user-defined) blocks, including reporters and predicates. At that time we were hoping to convince the Scratch Team to adopt our ideas, so we took "smallest change" very seriously. BYOB 3.0 [Harvey and Mönig 2010], with first class procedures and first class lists, added only eight blocks to Scratch’s palette. (The code is almost all Jens’s. My contribution was part of the user interface design, plus teaching Jens about lambda.) Version 3.1 added first class sprites with Object Logo-style inheritance. The Berkeley course, The Beauty and Joy of Computing (BJC) [Garcia et al. 2012], is also used by hundreds of high schools, especially since the College Board endorsed it as a curriculum for their new AP CS Principles exam. Unfortunately, some teachers have no sense of humor, and so BYOB version 4.0, a complete rewrite in JavaScript, was renamed Snap! [Harvey 2019]. [18] Since Scratch seemed to be positioned as the successor to Logo, it was a goal for Snap! to restore the features from Logo that are missing in Scratch. The most important missing feature, the ability to define functions (and therefore to use recursive functions), is at the core of the new language. (Scratch introduced user-definable command blocks in version 2.0, but still doesn’t support user defined reporters.) Scratch had also replaced the structured text (word and sentence) functions with a flat text string data type. We wanted to be backward compatible with Scratch, so we implemented words and sentences as a library, defining first, last, butfirst, and so on. (Since block languages allow multi-word procedure names, and you don’t have to type the long name in order to use the procedure, the library names are, e.g., all but first letter of.) Lists are first class and can be arbitrarily deep in sublists. The usual higher order functions on lists are provided; the graphical representation of lambda is built into the blocks representing higher order functions, and so beginning users can use higher order functions in simple cases without thinking hard about function-as-data at all, but the full power of lambda is available to more advanced programmers. It took us three tries to get the lambda design right, but we’re very proud of its pedagogic benefits. Another of our goals for Snap! is to be a complete version of Scheme; it was largely as a way of planting that flag that we added call with current continuation, not taught in BJC (nor even in SICP) but used to implement tools such as catch and throw as library procedures written in Snap! itself. As of this writing, macros are only half-implemented; users can define procedures whose inputs are unevaluated (more precisely, thunked, since procedures are first class), but cannot yet inject code into the caller’s environment. Snap! is lexically scoped, not least to allow the use of closures as objects, but a planned extension is "hybrid scope": variable names follow lexical scope, but instead of giving an error message when no binding is found in the lexical environment, the evaluator will instead look in the dynamic environment. So name capture is impossible, since the global environment is examined before the dynamic environment. (Only if a mistyped name matches another name can the user get the wrong variable rather than an error message. But mistyping can’t really happen in a block language.) This, too, is an effort to be a Logo as well as a Scheme. Since Snap! is free software (AGPL), it has served as the starting point for at least a dozen significant extensions, including BeetleBlocks [Koschitz and Rosenbaum 2012; Rosenbaum et al. 2011] for 3-D graphics and 3-D printing; TurtleStitch [Mayr-Stalder and Aschauer 2016] for controlling sewing machines to do embroidery; Edgy [Bird et al. 2013] for studying graph theory; NetsBlox [Ledeczi and Broll 2016] for access to online data APIs and collaborative editing of projects; and others. The ability to write new Snap! blocks in Javascript, from the Snap! editor, has allowed many other user-level extension libraries, including support for robots and other hardware. Snap! features such as first class procedures help authors develop these extensions, even if the users of an extension don’t see that. [18] For non-Anglophones, "BYOB" is used in party invitations as an abbreviation for "bring your own booze." Also: https://news.ycombinator.com/item?id=27396842 Brian Harvey's books are excellent! Definitely check out Brian Harvey's and Jens Mönig's latest masterpiece: Snap!, a block based visual programming language with the full power of Scheme, but ease of use of Scratch and Logo, written in JavaScript and tightly integrated with web browser technologies and libraries (including Ken Kahn's eCraftToLearn AI Programming for Kids extension using Tensorflow). Snap: https://snap.berkeley.edu/ AI For Kids with Snap!: https://ecraft2learn.github.io/ai/ Snap! 6 is here, and it's all about scale (HN discussion of Snap! 6 announcement): https://news.ycombinator.com/item?id=24781716 Brian and Jens earned the NTLS Educational Leadership Award for their work on Snap!: https://ntls.info/ntls-educational-leadership-award/brian-ha... >The National Technology Leadership Summit (NTLS) Educational Technology Leadership Award recognizes individuals who made a significant impact on the field of educational technology over the course of a lifetime. The NTLS consortium is a coalition of twelve national teacher education associations that collaborate to advance effective use of technology in schools. The NTLS Educational Technology Leadership Award is the coalition’s highest honor. >Brian Harvey and Jens Möenig, working together, have had an impact on the field of educational technology that is as significant as any other. The origins of their work dates to development of the first computing language explicitly designed for children. In 1966 Seymour Papert, Wallace Feurzeig, Daniel Bobrow, and Cynthia Solomon created the programming language Logo. Logo, whose name is drawn from the Greek word for word, is both a technology and an educational philosophy. Its inception also resulted in the development of an educational community that exists to this day. >Brian Harvey had the opportunity to learn from Lisp inventor John McCarthy and Scheme inventors Gerald Sussman and Guy Steele, among others, as a student at the MIT and Stanford Artificial Intelligence Labs. Throughout the 1970s he was a frequent visitor at the MIT Logo Group, and starting in 1981 he was part of design teams for microcomputer versions of Logo for the Apple II, the Atari 800, and the Apple Macintosh. A high point of his career was establishing the Computer Department at the Lincoln-Sudbury Regional High School, in Massachusetts, offering ungraded courses that attracted a community of kids with keys to the lab and the responsibility for making the facility meet everyone’s needs. >In the 1980s he wrote the three-volume Computer Science Logo Style, published by MIT Press. These books showed that Logo could be used beyond elementary school to introduce serious computer science ideas to a broad and diverse audience. He subsequently taught at the University of California, Berkeley, where he was recognized with the Distinguished Teaching Award, the university’s most prestigious award for teaching. He was lead developer of Berkeley Logo, which because of its status as free software has become a de facto standard for Logo implementations. Since 2013 he has been Teaching Professor Emeritus. >On a parallel track, Jens Möenig collaborated with Alan Kay, inventor of Smalltalk, and worked with colleagues from the Xerox Palo Alto Research Center (PARC) who invented personal computing. He subsequently contributed to development of the block programming language Scratch, one of the languages influenced by Logo. >Brian Harvey and Jens Möenig then embarked upon one of the most productive collaborations in the history of educational computing, jointly developing the block programming language Snap! The Snap! reference manual notes, “The brilliant design of Scratch, from the Lifelong Kindergarten Group at the MIT Media Lab, is crucial to Snap!.” >Snap! makes advanced computational concepts accessible to nonprogrammers. Brian Harvey notes, “Languages in the Logo family, including Scratch and Snap!, take the position that we’re not in the business of training professional computer programmers. Our mission is to bring programming to the masses.” The Beauty and Joy of Computing, tightly integrated with Snap!, does just that. This curriculum, developed at the University of California at Berkeley, is notable for attracting equal numbers of male and female students. >The course is approved for Advanced Placement credit by the College Board. With support from the National Science Foundation, professional development has been provided to more than one thousand high school computer science teachers. One computer science teacher who introduced the curriculum in his high school reported that, “Before using Snap! and the Beauty and Joy of Computing curriculum, I had one section of computer science with 17 students. Three of the students were girls. Now I have three full sections of the course with equal numbers of male and female students.” >Snap!, provided as free, open source software, has inspired development of many extensions. Among others, these include environments such as Snap4Arduino, which supports work with microcontrollers and robotics; mathematics microworlds for elementary children developed by Paul Goldenberg and his colleagues at the Educational Development Corporation; and iSnap, an extension developed by Thomas Price which suggests hints to students based on the work of other students. Another extension, TuneScope, designed to facilitate exploration of coding through music, is being developed by a collaborative team at the Society for Information Technology and Teacher Education (SITE). >Snap! is a remarkable technological achievement. However, like Logo, its greatest achievement is arguably the educational philosophy that it draws upon and supports, and the associated community drawn together by this philosophy. In a very real sense, the Snap! community embodies the spirit of the early Logo community, extending it for the modern world. The NTLS Educational Technology Leadership Award, awarded to Brian Harvey and Jens Möenig, is presented in recognition of that accomplishment.
DonHopkins
Neutral mention · rule
Snap! is not simply all the usability and functionality of Logo, but also all the functionality and power of Scheme! Without any of the dumbing down of Scratch or Logo. Visual block programming. Turtle Graphics. Sprites. Lexical scoping. Lambda. Closures. Call/cc. Plus JavaScript integration and web stuff. With extensions for networking, AI, machine learning, speech synthesis and recognition, graph theory, robotics, Lego, Arduino, 3d graphics, 3d design, 3d fabrication, and 3d printing, embroidery, etc. ;) https://dl.acm.org/doi/pdf/10.1145/3386329 History of Logo. Proc. ACM Program. Lang., Vol. 4, No. HOPL, Article 79. Publication date: June 2020. 6.2 Brian Harvey’s…
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Personal Narrative on Snap!: Scheme Disguised as Scratch (pp. 49-50) In 2009, the University of California, Berkeley, was one of several universities developing a new kind of introductory computer science course, meant for non-CS majors, to include aspects of the social implications of computing along with the programming content. Scratch wasn’t quite expressive enough to support such a course (it lacked the ability to write recursive functions), so Prof. Daniel Garcia and I thought "What’s the smallest change we could make to Scratch to make it usable in our course?" After 20 years teaching Structure and Interpretation of Computer Programs [Abelson et al. 1984], the best computer science text ever written, I knew that the answer to "what’s the smallest change" is generally "add lambda." I joined forces with German programmer Jens Mönig, who had developed BYOB (Build Your Own Blocks), an extension to Scratch with custom (user-defined) blocks, including reporters and predicates. At that time we were hoping to convince the Scratch Team to adopt our ideas, so we took "smallest change" very seriously. BYOB 3.0 [Harvey and Mönig 2010], with first class procedures and first class lists, added only eight blocks to Scratch’s palette. (The code is almost all Jens’s. My contribution was part of the user interface design, plus teaching Jens about lambda.) Version 3.1 added first class sprites with Object Logo-style inheritance. The Berkeley course, The Beauty and Joy of Computing (BJC) [Garcia et al. 2012], is also used by hundreds of high schools, especially since the College Board endorsed it as a curriculum for their new AP CS Principles exam. Unfortunately, some teachers have no sense of humor, and so BYOB version 4.0, a complete rewrite in JavaScript, was renamed Snap! [Harvey 2019]. [18] Since Scratch seemed to be positioned as the successor to Logo, it was a goal for Snap! to restore the features from Logo that are missing in Scratch. The most important missing feature, the ability to define functions (and therefore to use recursive functions), is at the core of the new language. (Scratch introduced user-definable command blocks in version 2.0, but still doesn’t support user defined reporters.) Scratch had also replaced the structured text (word and sentence) functions with a flat text string data type. We wanted to be backward compatible with Scratch, so we implemented words and sentences as a library, defining first, last, butfirst, and so on. (Since block languages allow multi-word procedure names, and you don’t have to type the long name in order to use the procedure, the library names are, e.g., all but first letter of.) Lists are first class and can be arbitrarily deep in sublists. The usual higher order functions on lists are provided; the graphical representation of lambda is built into the blocks representing higher order functions, and so beginning users can use higher order functions in simple cases without thinking hard about function-as-data at all, but the full power of lambda is available to more advanced programmers. It took us three tries to get the lambda design right, but we’re very proud of its pedagogic benefits. Another of our goals for Snap! is to be a complete version of Scheme; it was largely as a way of planting that flag that we added call with current continuation, not taught in BJC (nor even in SICP) but used to implement tools such as catch and throw as library procedures written in Snap! itself. As of this writing, macros are only half-implemented; users can define procedures whose inputs are unevaluated (more precisely, thunked, since procedures are first class), but cannot yet inject code into the caller’s environment. Snap! is lexically scoped, not least to allow the use of closures as objects, but a planned extension is "hybrid scope": variable names follow lexical scope, but instead of giving an error message when no binding is found in the lexical environment, the evaluator will instead look in the dynamic environment. So name capture is impossible, since the global environment is examined before the dynamic environment. (Only if a mistyped name matches another name can the user get the wrong variable rather than an error message. But mistyping can’t really happen in a block language.) This, too, is an effort to be a Logo as well as a Scheme. Since Snap! is free software (AGPL), it has served as the starting point for at least a dozen significant extensions, including BeetleBlocks [Koschitz and Rosenbaum 2012; Rosenbaum et al. 2011] for 3-D graphics and 3-D printing; TurtleStitch [Mayr-Stalder and Aschauer 2016] for controlling sewing machines to do embroidery; Edgy [Bird et al. 2013] for studying graph theory; NetsBlox [Ledeczi and Broll 2016] for access to online data APIs and collaborative editing of projects; and others. The ability to write new Snap! blocks in Javascript, from the Snap! editor, has allowed many other user-level extension libraries, including support for robots and other hardware. Snap! features such as first class procedures help authors develop these extensions, even if the users of an extension don’t see that. [18] For non-Anglophones, "BYOB" is used in party invitations as an abbreviation for "bring your own booze."

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