Great work! The fact that it captures "long-range order" seemingly perfectly is something not many have been able to do before! And the "collapse" visualization is great fun to watch. But is your algorithm really qualitatively all that different from previous search methods (e.g. Efros and Leung), if you are still (uniform random?) sampling over the input distribution of patches? I notice also your input textures tend to have sharp boundaries (as is common in pixel art). It would be interesting to see the results when the input has a lot of "noise", such as high def images of rocks or clouds ;) While I still prefer search methods because they are easy to implement (and give better results), "deep" methods are definitely gaining some ground: Deep Textures http://bethgelab.org/deeptextures/ Combining Markov Random Fields and Convolutional Neural Networks for Image Synthesis https://arxiv.org/abs/1601.04589
Combining Markov Random Fields and Convolutional Neural Networks for Image Synthesis
Chuan Li, Michael Wand
2016 · arXiv
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From the abstract
This paper studies a combination of generative Markov random field (MRF) models and discriminatively trained deep convolutional neural networks (dCNNs) for synthesizing 2D images. The generative MRF acts on higher-levels of a dCNN feature pyramid, controling the image layout at an abstract level. We apply the method to both photographic and non-photo-realistic (artwork) synthesis tasks. The MRF regularizer prevents over-excitation artifacts and reduces implausible feature mixtures common to previous dCNN inversion approaches, permitting synthezing photographic content with increased visual plausibility. Unlike standard MRF-based texture synthesis, the combined system can both match and adapt local features with considerable variability, yielding results far out of reach of classic generative MRF methods.
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Take a look at these: * Combining Markov Random Fields and Convolutional Neural Networks for Image Synthesis (http://arxiv.org/abs/1601.04589) * A Neural Algorithm of Artistic Style (http://arxiv.org/abs/1508.06576) They do much more than photoshopping. It's actual synthesis of new images in the style of a desired painter.
According to their about page, that site is using this algorithm http://arxiv.org/pdf/1508.06576.pdf whereas neural-image-analogies is a combination of http://www.mrl.nyu.edu/projects/image-analogies/index.html and http://arxiv.org/pdf/1601.04589v1.pdf Basically you can do a few other things with image analogies, such as texture-by-numbers, that the neural style algo doesn't cover. In addition, the matching and blending covered in the Li and Wand paper provides more accurate style details.
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